Suits not of cards, but of chess 
Here is more about Bernard Suits' Grasshopper. It picks up where the post on RPGs and the post on Suit's definition of 'game' left off.

Recall that Suits defines a game as "the voluntary attempt to overcome unnecessary obstacles." As such, playing a game involves (1) pursuing a goal (2) while accepting constraints on what means can be used to attain it (3) such that the constraints are partly constitutive of the activity.

The first part of the this formula is what he calls the prelusory goal. It is essential that the goal can be characterized independently of the game itself, since the game is constituted in part by constraints on how players may achieve the goal. If the goal itself depends on the game, then the definition ends up being circular.

Last time I discussed the example of poker. Although Greg points out (in the comments) that my attempt to specify the prelusory goal of poker leaves out a lot, I think the details could be filled in without reference to the constitutive rules of poker.

In this post, I want to consider the game of chess. The goal is to put your opponent's king in checkmate. The way that the pieces move, the fact that players alternate moves, and so on are the constraints on how that goal may be achieved.

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